今月のアーティスト:Ballet Pixelle

 より高度な情報インフラが日本でも社会に浸透してきてる。いわゆる情報端末はテクストとウィンドウの2次元だが、3次元ネットワークを利用したダンス・コンテンツに関する実験も世界的に進んできており、私もいくつかこれまで関わってきた。(http://d.hatena.ne.jp/yukihikoyoshida/20090503)さらに先日、欧米の舞踊研究の学会で極めて初期のテレプレゼンスを用いたラウンドテーブルのセッションを実現させることができた。(http://d.hatena.ne.jp/yukihikoyoshida/20090621
 一連の作業を通じて感じるのは、作業プロセスからして近未来を感じさせることだ。ちなみに舞踊批評家としての私の日常はすでにこうなっている。(http://d.hatena.ne.jp/yukihikoyoshida/20090516
作業基盤もWikipediaやフリーウェアを駆使したり、ディスカッショングループや各種デジタル・コミュニティ、SNSを利用しているため、インターネット・ガバナンスにかなり基づいているということができる。今の若手ダンサー・振付家からしてみてもこんな作業形態は当然ということになるだろう。


 さて3次元ネットワークのSecond Lifeを利用したBallet Pixelle ™というダンス・カンパニーがある。3次元ネットワークのキャラクター、アバターを利用したオンラインでのバレエ公演、パフォーマンス活動で知られている。

Ballet Pixelle ™

http://www.balletpixelle.org/
Trailer映像:

(Second Life Balletは旧称で現在ではBallet Pixelleというグループ名である。)

 携帯型ゲーム機のように3次元環境で通信しあえるようなネットワークインフラストラクチャーがすでに社会に浸透をしているが、近未来のダンス・コンテンツ、ライブ・アーツの姿を考える上で、彼らの活動や、それを可能にしているインフラ、活動形態は興味深く思っている。「修善寺」をテーマにした作品もあり日本の伝統芸能のコンテンツ化にもヒントを与えてくれる。
 この9月に新作”Living Goddess”をリリースするというニュースも入ってきているホットなグループだ。この新作はバレエ「くるみ割り人形」に基づいているとのこと。一般公開が楽しみだ。
 ダンス・コンテンツの近未来を感じさせるため興味深く思っている。そこでリーダーのInarra Saarinenにインタビューを試みてみた。

英文インタビュー:
Inarra Saarinen with Yukihiko YOSHIDA

Q1. How do you get idea on "Ballet Company" in 3D virtual Environment, metaverse ?
I had previously worked in New York City and Los Angeles. However, I moved to a remote place with few dancers, especially professional ones.  As a choreographer all my life, when I found out about Second Life? I thought maybe I could choreograph again. Then I though I could create
animations that would produce professional dancers with perfect turnout, 180 degree penche'es, and turns that would go on forever. When I created an avatar that transformed into an old lady while turning endlessly I was greatly excited by the possibilities!


Q2. How have you started and organized "Ballet Pixelle ™" ? Do you feel if that is under mechanism and influence of Internet Governance ?
 Ballet Pixelle ™ started with one dancer -- me. Gradually, I brought in other people and began to audition new dancers and create new works. We pride ourselves on always presenting a new story written expressly for Ballet Pixelle with completely original choreography and professional original music.
 There is no interaction with Internet Governance other than that I have done both :-)


Q3. How do you think about interaction beween real dance/world and dance in metaverse ? If you can introduce your work and paper, please talk with those examples ?
I think it is exhilarating to explore the interaction between the physical and digital/virtual dance world. What are the unique things we can do in the metaverse? How can we use those opportunities without throwing out the physical dance vocabulary we already have developed over the years? My personal goal is not only to explore this interaction, but to develop a new vocabulary for this world of dance. Ballet Pixelle is "Dancing into the digital future..."

Q4. In November, you will release new work, "Living Goddess". How is this work ?
"Living Goddess", our seventh ballet, was premiered in June and will end at the end of September. We will be premiering a new original ballet "Degas" in October. Then we will have our third yearly production of "The Nut" -- our version of the Nutcracker. We add a new dance each year; last year it was Chinese and this year it is a surprise :-)


"Living Goddess"

Q5. Do you plan real performance of the work,"Living Goddess" ?
"Living Goddess" was shown in Hong Kong this year at a digital dance conference. We have also done a live invited performance of our first ballet "Olmannen" in New York City at a dance critics and choreographer's workshop. And we performed "Phylogeny" live while a live orchestra played under the screen in a remote location.


""Olmannen" pas de deux


"Phylogeny"

"Shuzenji", our ballet of a Japanese story written for Ballet Pixelle, will be performed live at the inaugural international conference "time . transcendence . performance" presented by the School of English, Communications and Performance Studies, Monash University, Melbourne, Australia 1-3 October 2009.


"Shuzenji"

Q6. Is there any relationship between original work, "Nutscracker" and "Living Goddess" ?
There is some relationship between our "The Nut" and "Living Goddess" in that I am constantly exploring the intersection and interaction of physical and digital movement and dance and trying to develop that dance vocabulary. "The Nut" has the Arabian dancers enter on flying carpets and dance on them in the air. "Living Goddess" has the goddess, or kumari, enter inside a lotus flower that rises up from under the ocean and the gods battle in the air. So both ballets take advantage of the unique aspects of Second Life but also incorporate normal ballet steps like arabesque, penche'e, pas de boure'e, and pirouettes.

Inarra Saarinen

Artistic Director
Ballet Pixelle

Photos:All rights reserved by Ballet Pixelle ™ and (c) Mariel Voyunicef,